More info on battle report
Battle reports now reveal more about the attack and defense capabilities of the fleets and planets involved, on both the attacking and defending side. You get a much better picture of how a fight actually played out.

Battle sequence updates
Until now, when you attacked a planet with defending ships, the planet would hold its fire until every defending ship was destroyed. That has changed. The planet now joins the battle right away, at a lower intensity that ramps up to full strength once its defenders are gone. Attackers will also start bombarding the planet while defending ships are still in the fight.
Spies update
The spies interface received a big overhaul. It is now much easier to see where your spies are stationed and what they are up to.

Sending multiple spies on the same mission is also far simpler. No more clicking a billion times.

And there is a new mission log, so you can look back at everything your spies have been doing.

Hiding flags
You can learn a lot about a player just by knowing where they are from. A player from Europe most likely goes to bed at a certain time, and that would be the perfect time to attack them. So from now on, a player's flag is hidden while you are neutral or at war with them. Only friends can see it.

Large Battle Report fix
Very large battle reports now reduce their detail so they remain playable on all devices.
Made the speed 3 settler minister work retroactively.
Before, hiring Zepharix only helped ship designs you created afterwards. Now, the moment you hire him, all your existing colonizer designs, the colonizer ships you already built (even ones flying through space right now), and the fleets they travel in all speed up to 3 instantly. Firing him slows them back down toย 2.